ʻO kaʻaoʻao kanaka o Gamification

hāmeʻa ʻaoʻao kanaka

ʻO nā hui e hoʻopili i nā mea kūʻai aku a me nā limahana ʻike i kahi 240% hoʻomaikaʻi i nā hopena e pili ana i ka hana. Hoʻonui i ka hana, hoʻonui i ka paʻa, hoʻonui i ka laulima, hoʻonui i nā makemake inoa, hoʻonui i ka manawa ma ka pūnaewele a hoʻonui i ka kaʻana like ʻana. ʻO ka loaʻa ʻana o ka ʻikepili nui i hui pū ʻia me nā pono o ka gamification ke alakaʻi nei i kahi holomua nui i kēia ʻoihana.

Wahi a ʻO Gartner: Ma o 2015, ʻoi aku ma mua o 50 pākēneka o nā hui e mālama i nā kaʻina hana hou e hāhau i kēlā mau kaʻina hana, e like me Gartner, Inc. Na 2014, kahi lawelawe gamified no ka kūʻai aku ʻana i nā mea kūʻai aku a me ka paʻa ʻana o nā mea kūʻai aku e lilo i mea nui e like me Facebook, eBay a Amazon paha, ʻoi aku ma mua o 70 pākēneka o nā hui o Global 2000 e loaʻa ma kahi o hoʻokahi noi gamified.

Kēia infographic mai Pāʻani Kinipōpō wehewehe i ka Gamification, no ke aha e hoʻohana ai nā ʻoihana i ka ʻenehana, a he aha ka

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